Kiwi Crate
Hands-on STEAM projects for kids ages 6-9, sparking creativity through science and art.
by KiwiCo (8 boxes)
Science and engineering projects for tweens ages 9-12, with real STEM concepts.
Ships from: United States
Ships to: United States, Canada, United Kingdom, Australia, Japan
Tinker Crate challenges tweens ages 9-12 with hands-on engineering and science projects that teach real STEM concepts. Each monthly crate includes materials to build a functional project - from hydraulic claws to electronic circuits - plus a blueprint magazine explaining the science behind it. Perfect for curious minds who want to know how things work.
Tinker Crate is designed for the kids who take things apart to see how they work - the natural engineers, the question-askers, the “how does this work?” curious minds. Each monthly project results in something genuinely functional, not just decorative crafts. A hydraulic claw that actually grabs objects. A trebuchet that launches projectiles across the room. An electric piano that plays real notes. These are working creations demonstrating real engineering and scientific principles, making Tinker Crate the natural progression from Kiwi Crate (ages 6-9) for tweens ages 9-12 ready for deeper STEM challenges.
Part of the KiwiCo family (14 years in business), Tinker Crate benefits from refined educational design, rigorous testing, and quality materials. Projects are specifically calibrated for the tween developmental stage - complex enough to feel like genuine accomplishments, clear enough to build independently with minimal adult intervention. With a 3.7/5 Trustpilot rating across 4,881 reviews (sharing KiwiCo parent profile), the subscription reflects generally positive satisfaction, with some billing and cancellation complaints noted alongside strong praise from both kids who love building and parents who appreciate the educational rigor.
KiwiCo offers flexible subscription options with significant savings for longer commitments:
| Plan | Monthly Cost | Total Prepaid | Per-Crate Savings | Annual Savings | Best For |
|---|---|---|---|---|---|
| Monthly | $23.95/month | $23.95 | Baseline | - | Trying the service, flexibility |
| 3-Month | $22.95/month | $68.85 | Save $3 (4%) | - | Short commitment |
| 6-Month | $21.95/month | $131.70 | Save $12 (8%) | - | Half-year learning |
| 12-Month | $18.50/month | $222.00 | Save $65.40 (23%) | Save $65.40 | Best value, committed subscribers |
Pricing Notes:
The 12-month plan saves over $65 annually compared to monthly billing, essentially providing nearly three free crates over the year. Many parents start with a 3-month subscription to confirm their child engages with the more complex Tinker projects before committing to the discounted annual plan.
Every Tinker Crate delivery contains everything needed for one substantial engineering project:
Engineering Project Materials: All supplies pre-measured, pre-cut, and quality-tested - no shopping for random hardware store items or specialty electronics components. Materials are genuine engineering-grade (not flimsy toy-quality) designed to create functional working models. Includes:
Detailed Instructions: Full-color, step-by-step illustrated guides written for 9-12 year olds. Instructions show exactly what to do at each stage with clear diagrams and photos. Unlike younger KiwiCo lines, Tinker instructions assume more independent work - most 10-12 year olds can complete projects entirely on their own, while 9 year olds may need occasional parent guidance for tricky assembly steps.
Blueprint Magazine: This is where Tinker Crate shines educationally. The Blueprint magazine (20-24 pages) provides:
Tinker Zine: Supplementary activities and experiments extending learning beyond the main project. These might include:
Educational Context Cards: Small cards explaining each project’s connection to real engineering careers and applications, helping kids see how today’s build relates to actual STEM professions.
Past Tinker Crates demonstrate the impressive range and functionality:
Hydraulic Claw: Build a fully functional mechanical claw controlled by water-filled syringes. Learn about fluid dynamics, hydraulic pressure, mechanical advantage, and how excavators and construction equipment use these same principles.
Walking Robot: Construct a robot that actually walks using gear mechanisms and motor power. Explore gear ratios, kinetic energy transfer, robotics basics, and how changing gear sizes affects speed vs. torque.
Trebuchet: Create a medieval siege weapon that launches projectiles several feet. Understand projectile motion, potential energy, kinetic energy, leverage, and the physics of catapults vs. trebuchets.
Electric Piano: Build a functional electronic piano that plays real notes using circuits and sensors. Discover how circuits work, sound waves and frequencies, electrical conductivity, and the basics of electronic instruments.
Infinity Mirror: Construct an optical illusion mirror using LEDs and reflective surfaces. Explore optics, light reflection, LED technology, and how mirrors create the infinity effect seen in art installations and modern design.
Mechanical Hand: Engineer a prosthetic-inspired mechanical hand controlled by strings and levers. Learn about biomechanics, how tendons work in real hands, lever systems, and assistive technology engineering.
Solar Racer: Build a vehicle powered by solar energy. Understand photovoltaic cells, energy conversion, aerodynamics, and sustainable energy technologies.
Projects rotate to cover diverse engineering disciplines - mechanical, electrical, structural, optical, pneumatic - ensuring broad STEM exposure over a year of subscriptions.
Tinker Crate subscriptions operate on a predictable monthly cycle designed for independent tween engagement:
1. Subscribe and Select Age Range: Visit KiwiCo’s website and choose Tinker Crate for ages 9-12. If you have multiple children at different ages, KiwiCo offers other lines: Kiwi Crate (ages 6-9), Maker Crate (ages 12-14), Eureka Crate (ages 14+), etc. Select your subscription length based on budget and commitment comfort.
2. Monthly Crate Ships: Crates ship around the same date each month (varies by subscription start date), typically arriving within 7-10 business days for domestic orders. You receive shipping notifications with tracking information. International subscribers should expect 2-3 weeks.
3. Unbox and Preview: Kids love the unboxing experience - colorful packaging, intriguing project preview, and discovering what they’ll build this month. Parents appreciate that everything needed is contained in one box (no frantic searches for missing screws or batteries).
4. Read Blueprint Magazine First (Recommended): While many kids want to dive straight into building, reading the Blueprint magazine first provides context. Understanding WHY you’re building a hydraulic claw (and how real excavators use the same principles) makes the build more meaningful than just following steps blindly.
5. Complete Engineering Project: Building typically takes 45-90 minutes, longer than Kiwi Crate projects (which average 30-60 minutes). Complex builds may stretch across multiple sessions, especially for 9 year olds or perfectionists who want to understand every step thoroughly. Most tweens work independently after initial setup, though some challenging steps may benefit from an adult double-checking alignment or tight connections.
6. Test and Use Your Creation: This is the payoff - your hydraulic claw actually grabs things, your trebuchet launches objects, your electric piano plays music. The functional aspect creates pride and demonstrates that the science and engineering principles truly work. Many projects become desk displays, demonstration tools for school science fairs, or toys used repeatedly.
7. Complete Tinker Zine Challenges: The additional activities in the Tinker Zine extend engagement beyond the main build. Modification challenges encourage creative thinking - “Can you make your robot walk faster? What happens if you change the gear ratio?” These open-ended explorations teach engineering thinking beyond rote instruction-following.
8. Collect and Display: Many families keep completed Tinker Crate projects as a timeline of learning. A shelf displaying 6-12 months of finished projects visually represents accumulated STEM skills and serves as conversation starters when friends visit.
9. Manage Subscription: Through your KiwiCo account, pause deliveries during busy seasons (soccer playoffs, exam weeks, family vacations), skip specific months if needed, change subscription length, or cancel without fees (monthly plans). The subscription flexibility accommodates changing schedules and interests.
10. Transition Between Lines: As kids outgrow Tinker Crate (typically around age 12-13), seamlessly move to Maker Crate (ages 12-14) or Eureka Crate (ages 14+), which tackle even more advanced engineering with power tools, advanced electronics, and sophisticated builds. Many families maintain KiwiCo subscriptions from toddlerhood through high school, simply transitioning between age-appropriate lines.
Projects are challenging enough to feel like real accomplishments, not “kid stuff” or overly simplified crafts. Building something that actually WORKS - a claw that grabs, a robot that walks, a piano that plays - creates genuine pride and demonstrates mastery. The finished creations look impressive on a shelf or desk, often becoming prized possessions that kids show off to friends and family.
The science explanations in Blueprint magazine satisfy curious minds without feeling like homework. Tweens at this age ask “why” and “how does this work?” constantly - Tinker Crate provides actual answers with real engineering principles, not dumbed-down simplifications. The magazine respects their intelligence and curiosity, treating them as capable learners ready for substantive scientific content.
The independent building process builds confidence. Successfully completing a 90-minute complex engineering project without parent help proves competence and capability - critical for tween development and self-esteem.
Best For:
Not Ideal For:
Tinker Crate works exceptionally well for the target age range (9-12 year old curious thinkers), with a 3.7/5 Trustpilot rating across 4,881 reviews (sharing KiwiCo parent profile) reflecting generally positive customer satisfaction. KiwiCo’s 14 years in operation and specialty in age-appropriate STEM education validates Tinker Crate’s expertise applied to the tween development stage.
Most complaints (when they occur) cite age mismatches - projects too easy for advanced 12 year olds (who should move to Maker Crate) or too difficult for struggling 9 year olds (who might thrive with another season of Kiwi Crate first). Starting with a 3-month subscription helps determine fit before committing to the discounted 12-month plan.
The go-to for kids who love to build and understand how things work. Projects are genuinely impressive.
Excellent
Based on 6 rating factors
Ratings for Kids & Family boxes are weighted based on category-specific factors.
Based on analysis of customer reviews and expert evaluations. Learn more
What Redditors Say
"Impressive functional builds for tweens; great for STEM-curious kids. Challenging projects praised"
Research sources:
Trust indicators are sourced from public data and may not reflect the most current information.
Tinker Crate starts at $23.95/month. Pricing may vary based on subscription length, with longer commitments typically offering better per-box rates. Visit their website for current pricing and any available discounts.
Each Tinker Crate box includes: Real engineering and science projects, Designed for ages 9-12, Build functional creations, Blueprint magazine explains the science, and more.
Most subscription boxes, including Tinker Crate, allow cancellation. Policies vary - some require completing a minimum term, while others offer cancel-anytime flexibility. We recommend checking their cancellation policy before subscribing.
Based on our research, Tinker Crate has an overall rating of 4.6 out of 5 (Excellent). Customers on Trustpilot rate it 3.7/5. The company has a A+ rating with the Better Business Bureau. Check our detailed rating breakdown above to see how it performs on specific factors.
Kiwi Crate (ages 6-9) introduces STEAM concepts through simpler projects. Tinker Crate (ages 9-12) builds functional engineering projects with deeper science content. Tinker projects are more complex, take longer, and result in working creations.
Yes, Tinker Crate projects are designed to be functional. A hydraulic claw actually grabs things, a trebuchet really launches projectiles, and an electric piano plays notes. This working functionality is a key part of the appeal.
Most Tinker Crate projects take 45-90 minutes to complete, longer than other KiwiCo lines. Complex builds may stretch across multiple sessions. The extended time investment matches the impressive results.
Tinker Crate is popular with gifted and advanced kids because the engineering content is genuinely challenging. Kids who find Kiwi Crate too easy often thrive with Tinker's more complex builds and detailed science explanations.
Yes, Tinker Crate is part of the KiwiCo affiliate program available through Impact. The program pays 15% commission with a 30-day cookie duration. Content creators, bloggers, and publishers can apply through Impact to promote KiwiCo products and earn referral commissions.
Have more questions? Visit the Tinker Crate website or check our rating methodology.
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